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shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub

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Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

Vulkan: Adding a material to a mesh renders it black (clustered) or invisible (mobile) · Issue #57161 · godotengine/godot · GitHub

CSGMesh using ArrayMesh with multiple materials fails to assign materials to surfaces correctly · Issue #21739 · godotengine/godot · GitHub

ArrayMesh or ImmediateMesh are not cooperating with MeshInstance3D · Issue #83958 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

En-masse modification of ArrayMesh vertices in one shot · Issue #41 · godotengine/godot-proposals · GitHub

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

Expose functions to create mesh array from any `Mesh` primitive · Issue #3918 · godotengine/godot-proposals · GitHub

CSGMesh using ArrayMesh with multiple materials fails to assign materials to surfaces correctly · Issue #21739 · godotengine/godot · GitHub

Implement dithered shadows for semi-transparent objects · Issue #3276 · godotengine/godot-proposals · GitHub